![]() ![]() Added cost disincentives to discourage players from stacking the same resources in all their upgrades, Tier 1 Luxuries are now meant for level 1 to 2 Upgrade, Tier 2 level 2 to 3 and Tier 3 level 3 to 4, using other tiers will result in a price increase, finally, reduced the price for using the right tier of resource in your upgrade (full table of the changes on the workshop page, the modDB page, the G2G page or in the gdoc). Added a bunch of new effects to luxuries Rebalanced all luxuries effects in empire plan upgrades, in particular added huge buffs to manpower and trading luxuries, added conditions on raw FIDSI luxuries and buffed all T2 (full table of the changes on the workshop page, the modDB page, the G2G page or in the gdoc). Increased the number of available luxury types in a given Galaxy, depending on map size : starting from medium size and bigger, all Tier 1, 2 and 3 luxuries will spawn in the galaxy (full table of the changes on the workshop page, the modDB page, the G2G page or in the gdoc). This mod attempts to rebalance and polish all the aspects of the game centered around luxury resources, starting from altering galaxy generation so that all luxuries spawn in a given Galaxy, to rebalancing all the effects luxuries have on System Upgrades while also encouraging players to use varied resources in their upgrades. ![]()
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